This will give you a criteria that you will be assessed on during your portfolio reviews:

GAME ART & DESIGN
3rd Quarter Review
6th Quarter Review
9th Quarter Review
12th Quarter Review

3rd Quarter Review

criterion1
Fundations
Character studies/Developmental drawings
Sketch book
composite:
Show the principles of design, image manipulation, color application, and lighting
criterion2
Foundations

still Images (Printed and hand drawn)
composite:
Show images that capture key, unique moments from a game concept
criterion3
Foundations

5-10 Life drawings
2-3 Model Sheets
composite:
Display excellent drawing skills
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6th Quarter Review

criterion1
CONCEPT WORK

Game Design Document
2 Presentation quality Storyboards
Character studies/Developmental drawings
Sketch book
composite:
Show naming convention and file structure

Show schedule, budget, and proposal
criterion2
CONCEPT WORK

Game Design Document
2 Presentation quality Storyboards
Character studies/Developmental drawings
Sketch book
composite:
Show concept development process

Show Game back story, character biographies, concept bible and marketing plan
criterion3
CONCEPT WORK

Game Design Document
2 Presentation quality Storyboards
Character studies/Developmental drawings
Sketch book
composite:
Articulate the elements of game play and narrative that make for an engaging interactive experience

Show proper format, terminology, and feasibility
criterion4
ART WORK

Sample of interface design
Animation with audio – 15 seconds to 1:30 minutes
2-3 3D models with textures applied
2-3 Background/environment/layout treatments 
Still Images (Printed and hand drawn)
5-10 Life drawings
2-3 Model Sheets
2-3 Textures
2-3 Lit Environments
composite:
Display excellent drawing skills

Show principles of user-friendly interface design

Show the principles of design, image manipulation, color application, and lighting
criterion5
ART WORK
Sample of interface design
Animation with audio – 15 seconds to 1:30 minutes
2-3 3D models with textures applied
2-3 Background/environment/layout treatments 
Still Images (Printed and hand drawn)
5-10 Life drawings
2-3 Model Sheets
2-3 Textures
2-3 Lit Environments
composite:
Show the architecture and landscape of several related areas from an immersive world

Show organic and hard surface models

Show images that capture key, unique moments from a game concept
criterion6
ART WORK
Sample of interface design
Animation with audio – 15 seconds to 1:30 minutes
2-3 3D models with textures applied
2-3 Background/environment/layout treatments 
Still Images (Printed and hand drawn)
5-10 Life drawings
2-3 Model Sheets
2-3 Textures
2-3 Lit Environments
composite:
Show the polygon counts

Display both high and low polygon models
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9th Quarter Review

criterion1
CONCEPT WORK

Game Design Document
2 Presentation quality Storyboards
Character studies/Developmental drawings
Sketch book

composite:
Show concept development process including: schedule, budget, and proposal
criterion2
CONCEPT WORK
Game Design Document
2 Presentation quality Storyboards
Character studies/Developmental drawings
Sketch book
composite:
Show naming convention and file structure

Show Game backstory, character biographies, concept bible and marketing plan
criterion3
CONCEPT WORK
Game Design Document
2 Presentation quality Storyboards
Character studies/Developmental drawings
Sketch book
composite:
Articulate the elements of game play and narrative that make for an engaging interactive experience

Show proper format, terminology, and feasibility
criterion4
ART WORK
Sample of interface design
3D model with textures applied
Background/environment/layout treatment
Still Images (Printed and hand-drawn)
5-10 Life drawings
1 Model Sheet
1 Texture
1 Lit Environment
composite:
Show principles of user-friendly interface design

Show the principles of design, image manipulation, color application, and lighting
criterion5
ART WORK
Sample of interface design
3D model with textures applied
Background/environment/layout treatment
Still Images (Printed and hand-drawn)
5-10 Life drawings
1 Model Sheet
1 Texture
1 Lit Environment
composite:
Show the architecture and landscape of several related areas from an immersive world

Show organic and hard surface models

Show images that capture key, unique moments from a game concept
criterion6
ART WORK
Sample of interface design
3D model with textures applied
Background/environment/layout treatment
Still Images (Printed and hand-drawn)
5-10 Life drawings
1 Model Sheet
1 Texture
1 Lit Environment
composite:
Show the polygon counts

Display both high and low polygon models

Display excellent drawing skills

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12th Quarter Review

criterion1
Career Development Work

Resume
Business Card
Cover letter
Demo Info (Shot List/Credits)
Breakdown list
Web Site
Career Search of top 3 companies

composite:
Professional format
Error free
Creative
Persuasive

Show research and awareness of the trends in game industry, past, present and future.
criterion2
CONCEPT WORK

Game Design Document
2 presentation quality storyboards 
Character studies/Developmental drawings Sketch book
composite:
Show concept development process.
Show schedule, budget, and proposal.

Show naming convention and file structure Show proper format, terminology, and feasibility.
criterion3
CONCEPT WORK
Game Design Document
2 presentation quality storyboards 
Character studies/Developmental drawings Sketch book
composite:
Show Game backstory, character biographies, concept bible and marketing plan

Articulate the elements of game play and narrative that make for an engaging interactive experience
criterion4
ART WORK
Sample of interface design
Animation with audio – 15 seconds to 1:30 minutes
2-3 3D models with textures applied
2-3 Background/environment/layout treatments 
Still Images (Printed and hand drawn)
5-10 Life drawings
2-3 Model Sheets
2-3 Textures 2-3 Lit Environments
composite:
Show principles of user-friendly interface design

Show the principles of design, image manipulation, color application, and lighting.

Show the architecture and landscape of several related areas from an immersive world

Display excellent drawing skills
criterion5
ART WORK
Sample of interface design
Animation with audio – 15 seconds to 1:30 minutes
2-3 3D models with textures applied
2-3 Background/environment/layout treatments 
Still Images (Printed and hand drawn)
5-10 Life drawings
2-3 Model Sheets
2-3 Textures 2-3 Lit Environments
composite:
Show organic and hard surface models

Show images that capture key, unique moments from a game concept
criterion6
ART WORK
Sample of interface design
Animation with audio – 15 seconds to 1:30 minutes
2-3 3D models with textures applied
2-3 Background/environment/layout treatments 
Still Images (Printed and hand drawn)
5-10 Life drawings
2-3 Model Sheets
2-3 Textures 2-3 Lit Environments
composite:
Show the polygon counts

Display both high and low polygon models

criterion7
PRODUCTION WORK
1 Game Prototype
Demo (in multiple formats)
1-3 playable demo-grade game levels
Sample of sound design work
Sample of scripting code

composite:
Show original selection, use, organization, and presentation of researched information for a specific project.

criterion8
PRODUCTION WORK
1 Game Prototype
Demo (in multiple formats)
1-3 playable demo-grade game levels
Sample of sound design work
Sample of scripting code

composite:
Show title, credits and 30 seconds to 1.5 minute game demo video

criterion9
PRODUCTION WORK

1 Game Prototype
Demo (in multiple formats)
1-3 playable demo-grade game levels
Sample of sound design work
Sample of scripting code

composite:
Demonstrate the use of various sound and graphics elements for a thematic and narrative purpose

criterion10
PRODUCTION WORK

1 Game Prototype
Demo (in multiple formats)
1-3 playable demo-grade game levels
Sample of sound design work
Sample of scripting code

composite:
Demonstrate optimum use of various delivery formats (print, digital, online)

criterion11
PRODUCTION WORK
1 Game Prototype
Demo (in multiple formats)
1-3 playable demo-grade game levels
Sample of sound design work
Sample of scripting code

composite:
Create clear and concise explanation of portfolio materials

criterion12
PRODUCTION WORK
1 Game Prototype
Demo (in multiple formats)
1-3 playable demo-grade game levels
Sample of sound design work
Sample of scripting code

composite:
Show the application of art and design involved in creating playable interactive experiences.

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