This will give you a criteria that you will be assessed on during your portfolio reviews:
GAME ART & DESIGN
3rd Quarter Review
6th Quarter Review
9th Quarter Review
12th Quarter Review
| criterion1 Fundations Character studies/Developmental drawings Sketch book |
composite: Show the principles of design, image manipulation, color application, and lighting |
| criterion2 Foundations still Images (Printed and hand drawn) |
composite: Show images that capture key, unique moments from a game concept |
| criterion3 Foundations 5-10 Life drawings 2-3 Model Sheets |
composite: Display excellent drawing skills |
| criterion1 CONCEPT WORK Game Design Document 2 Presentation quality Storyboards Character studies/Developmental drawings Sketch book |
composite: Show naming convention and file structure Show schedule, budget, and proposal |
| criterion2 CONCEPT WORK Game Design Document 2 Presentation quality Storyboards Character studies/Developmental drawings Sketch book |
composite: Show concept development process Show Game back story, character biographies, concept bible and marketing plan |
| criterion3 CONCEPT WORK Game Design Document 2 Presentation quality Storyboards Character studies/Developmental drawings Sketch book |
composite: Articulate the elements of game play and narrative that make for an engaging interactive experience Show proper format, terminology, and feasibility |
| criterion4 ART WORK Sample of interface design Animation with audio – 15 seconds to 1:30 minutes 2-3 3D models with textures applied 2-3 Background/environment/layout treatments Still Images (Printed and hand drawn) 5-10 Life drawings 2-3 Model Sheets 2-3 Textures 2-3 Lit Environments |
composite: Display excellent drawing skills Show principles of user-friendly interface design Show the principles of design, image manipulation, color application, and lighting |
| criterion5 ART WORK Sample of interface design Animation with audio – 15 seconds to 1:30 minutes 2-3 3D models with textures applied 2-3 Background/environment/layout treatments Still Images (Printed and hand drawn) 5-10 Life drawings 2-3 Model Sheets 2-3 Textures 2-3 Lit Environments |
composite: Show the architecture and landscape of several related areas from an immersive world Show organic and hard surface models Show images that capture key, unique moments from a game concept |
| criterion6 ART WORK Sample of interface design Animation with audio – 15 seconds to 1:30 minutes 2-3 3D models with textures applied 2-3 Background/environment/layout treatments Still Images (Printed and hand drawn) 5-10 Life drawings 2-3 Model Sheets 2-3 Textures 2-3 Lit Environments |
composite: Show the polygon counts Display both high and low polygon models |
criterion1 |
composite: Show concept development process including: schedule, budget, and proposal |
| criterion2 CONCEPT WORK Game Design Document 2 Presentation quality Storyboards Character studies/Developmental drawings Sketch book |
composite: Show naming convention and file structure Show Game backstory, character biographies, concept bible and marketing plan |
| criterion3 CONCEPT WORK Game Design Document 2 Presentation quality Storyboards Character studies/Developmental drawings Sketch book |
composite: Articulate the elements of game play and narrative that make for an engaging interactive experience Show proper format, terminology, and feasibility |
| criterion4 ART WORK Sample of interface design 3D model with textures applied Background/environment/layout treatment Still Images (Printed and hand-drawn) 5-10 Life drawings 1 Model Sheet 1 Texture 1 Lit Environment |
composite: Show principles of user-friendly interface design Show the principles of design, image manipulation, color application, and lighting |
| criterion5 ART WORK Sample of interface design 3D model with textures applied Background/environment/layout treatment Still Images (Printed and hand-drawn) 5-10 Life drawings 1 Model Sheet 1 Texture 1 Lit Environment |
composite: Show the architecture and landscape of several related areas from an immersive world Show organic and hard surface models Show images that capture key, unique moments from a game concept |
| criterion6 ART WORK Sample of interface design 3D model with textures applied Background/environment/layout treatment Still Images (Printed and hand-drawn) 5-10 Life drawings 1 Model Sheet 1 Texture 1 Lit Environment |
composite: Show the polygon counts Display both high and low polygon models Display excellent drawing skills |
criterion1 |
composite: Professional format Error free Creative Persuasive Show research and awareness of the trends in game industry, past, present and future. |
| criterion2 CONCEPT WORK Game Design Document 2 presentation quality storyboards Character studies/Developmental drawings Sketch book |
composite: Show concept development process. Show schedule, budget, and proposal. Show naming convention and file structure Show proper format, terminology, and feasibility. |
| criterion3 CONCEPT WORK Game Design Document 2 presentation quality storyboards Character studies/Developmental drawings Sketch book |
composite: Show Game backstory, character biographies, concept bible and marketing plan Articulate the elements of game play and narrative that make for an engaging interactive experience |
| criterion4 ART WORK Sample of interface design Animation with audio – 15 seconds to 1:30 minutes 2-3 3D models with textures applied 2-3 Background/environment/layout treatments Still Images (Printed and hand drawn) 5-10 Life drawings 2-3 Model Sheets 2-3 Textures 2-3 Lit Environments |
composite: Show principles of user-friendly interface design Show the principles of design, image manipulation, color application, and lighting. Show the architecture and landscape of several related areas from an immersive world Display excellent drawing skills |
| criterion5 ART WORK Sample of interface design Animation with audio – 15 seconds to 1:30 minutes 2-3 3D models with textures applied 2-3 Background/environment/layout treatments Still Images (Printed and hand drawn) 5-10 Life drawings 2-3 Model Sheets 2-3 Textures 2-3 Lit Environments |
composite: Show organic and hard surface models Show images that capture key, unique moments from a game concept |
| criterion6 ART WORK Sample of interface design Animation with audio – 15 seconds to 1:30 minutes 2-3 3D models with textures applied 2-3 Background/environment/layout treatments Still Images (Printed and hand drawn) 5-10 Life drawings 2-3 Model Sheets 2-3 Textures 2-3 Lit Environments |
composite: Show the polygon counts Display both high and low polygon models |
criterion7 |
composite: Show original selection, use, organization, and presentation of researched information for a specific project. |
criterion8 |
composite: Show title, credits and 30 seconds to 1.5 minute game demo video |
criterion9 |
composite: Demonstrate the use of various sound and graphics elements for a thematic and narrative purpose |
criterion10 |
composite: Demonstrate optimum use of various delivery formats (print, digital, online) |
criterion11 |
composite: Create clear and concise explanation of portfolio materials |
criterion12 |
composite: Show the application of art and design involved in creating playable interactive experiences. |